AI Insights · Timothy · October 2022
Top 5 Hypercasual Games Performance in Oman Q3 2022
Discover the performance metrics of the top 5 hypercasual games in Oman during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the hypercasual gaming sector in Oman saw diverse performance trends across the top 5 games on a unified platform. Here’s a detailed look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Snake.io - Fun Online Snake from Kooapps showed a gradual decline in both weekly downloads and active users. Downloads started at around 8.9K in late June and dropped to 3.2K by the end of September. Active users followed a similar trend, decreasing from approximately 75K to 58K over the same period. Weekly revenue fluctuated, peaking at $87 in early August before declining to $4 by the end of the quarter.
Hair Tattoo: Barber Shop Game by AI Games FZ experienced an initial surge in weekly downloads, reaching 11.5K in mid-July, but then saw a steady decline, ending the quarter at 2.9K. Active users increased initially, peaking at around 30.8K in late July, and then stabilized, closing at approximately 25.8K in late September.
Bridge Race from Supersonic Studios Ltd maintained a relatively stable download rate through most of the quarter, with a slight drop towards the end, from 6.6K to 3.7K. Active users remained consistent, averaging around 27K, with a minor dip to 21.9K by the end of September. Weekly revenue peaked at $95 in the final week of September.
Tall Man Run, also from Supersonic Studios Ltd, had fluctuating download numbers, reaching a high of 8.2K in late August before dropping to 2.7K by the end of September. Active users followed a similar pattern, peaking at approximately 24.6K in late August and closing at 14.2K in late September.
Snow Race!! by GOODROID, Inc. saw its downloads peak at 11.2K in mid-July before gradually declining to 2.6K by the end of the quarter. Active users increased initially, peaking at around 16.4K in late July, then decreased steadily to 6.5K by the end of September.
These metrics provide a snapshot of the hypercasual gaming landscape in Oman for Q3 2022. For more detailed insights and data, visit Sensor Tower.